Every app is a stack.
Find yours.

Six questions decide each layer of your app. The last layer is the person who builds it: a verified developer from ErdiBuilds.

Free, 2 minutes, no signup.

Watch your app
get designed.

Flip a switch and the blueprint rebuilds itself. Every block shows the tool your app should use.

Where do people use it?
Do users pay?
Do users need accounts?
Reminders or notifications?
blueprint / native-mobile● live
Recommended
Native Mobile App
Pieces
4 building blocks
Timeline
4-8 weeks
Send to a builder

A preview. The full quiz asks 6 questions and adds your timeline and builder matches. Free, no signup.

Ready to brief a developer? Write an app brief.

Five layers. One clear answer each.

  1. 01Your ideaWhat you want to build, for whom, and how it makes money.
  2. 02PlatformNative app, web app or no-code, based on where your users are.
  3. 03BackendWhere data lives and how accounts work, sized for your launch.
  4. 04PaymentsSubscriptions, one-time sales or none, with the right provider.
  5. 05Your builderA verified developer on ErdiBuilds who has shipped this exact stack.

An app like Uber, but for your idea?

See how well-known apps would be built today: the stack, the MVP and the hardest parts.

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Why Find My Stack exists

Steffen Giebler, founder of ErdiBuilds

In conversations with founders, I kept hearing the same question: what should my app actually be built with? Most people get a different answer from every developer they ask. So I built the answer I'd give a friend: honest, simple, and based on building apps in each of these stacks myself.

Steffen, founder of ErdiBuilds More about me

  • 10+apps and products shipped
  • iOS, Android, Webnative and web
  • Client projectsfor startups and businesses
See all projects at 52N34S

Frequently asked questions

There is no single best stack, it depends on your technical background, timeline, and how much you need the app to scale. Non-technical founders validating an idea quickly are usually best served by no-code tools like Bubble. Founders who need a real native mobile presence typically use React Native or Expo. Founders building a browser-based product usually reach for a web stack like Next.js with Supabase. This tool asks about your specific situation and gives you one clear recommendation instead of a generic list.

No-code tools such as Bubble are the faster and cheaper way to validate an idea, especially if you have no technical background or a limited budget, and they can take a product surprisingly far. Custom code becomes worth the extra time and cost once you need native mobile performance, complex logic, or a product that needs to scale to a large number of users. Many founders start no-code and rebuild in custom code only after the idea is validated.

React Native and Expo are used to build native mobile apps for iOS and Android from one codebase; Expo is a toolchain built on top of React Native that removes most of the native build setup. Next.js is a framework for building web applications that run in a browser, with no app store submission required. The choice depends on where your users need to reach you: an app store icon on their phone, or a link they open in a browser.

No-code builds are generally the cheapest and fastest to get to a working first version. Native mobile apps (React Native/Expo) and web apps (Next.js) cost more because they require an engineer, but they scale further and avoid the platform limitations of no-code tools. Exact cost depends heavily on scope, so this tool focuses on which direction fits your situation rather than a specific price.

For reliable push notifications that reach a phone even when the app is closed, a native app (for example React Native or Expo) is the stronger choice. Browsers can send some notifications, but support is limited and less consistent across devices, especially on iPhone.

Yes. On a web app you typically use a payment provider like Stripe. Inside a native iOS or Android app, Apple and Google usually require their own payment systems for digital goods and subscriptions; a tool like RevenueCat helps you manage both stores from one place.

A mobile game is built in a game engine, not an app framework. Unity and Godot both turn one project into a game for iOS and Android: Unity has the larger library of assets and tutorials, Godot is free, open source and especially good for 2D. Apple's SpriteKit only makes sense if the game is for iPhone and iPad alone. For a game that plays in the browser instead, Phaser (2D) or Three.js (3D) are the usual choices.

In most cases, start with the web app: customers sign up, pay and use the product in the browser, and you can ship changes the same day. Add a mobile app once people need it on the go, for example for notifications, the camera or offline use. Built with React Native and Expo on the same backend as the web app, it shares accounts and data, so people log in once for both. Subscriptions bought inside the iPhone app go through Apple's in-app purchase, and a tool like RevenueCat keeps them in sync with your web billing.

See your stack
in two minutes.

Find my stack 2 min · free